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Old Nov 04, 2010, 11:39 PM // 23:39   #181
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Anyone know if this update affects triples at all?
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Old Nov 04, 2010, 11:43 PM // 23:43   #182
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I just loaded the update. I had no triples, but my shield and wand with a single inherent mod and a suffix mod are still there.

And my inherent staffs from jimbo, along with my inherent spear and scythes, are still there, too.

EDIT - Oops! Sorry for the confusion. I just noticed how my statement could be misinterpreted. What I mean is that I had no triple-mods in storage to begin with to check if they're different! All the stuff I had still looks the same.

Last edited by LicensedLuny; Nov 05, 2010 at 05:52 AM // 05:52..
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Old Nov 05, 2010, 05:16 AM // 05:16   #183
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So they removed triples and let inher stuff stay? Great just as i was hoping!

Cus now with myh cool 15^50 Spear i can finally play paragon!
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Old Nov 05, 2010, 05:43 AM // 05:43   #184
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they just updated tournament, lol. all stuff (triple and inherent) is on his places
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Old Nov 05, 2010, 05:44 AM // 05:44   #185
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awww yeah i checked notes also that it didnt say anything about em, but i sold all my triples otherday so wasnt able check that
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Old Nov 05, 2010, 06:32 AM // 06:32   #186
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atleast sold the triple mods weapons. easy profit for you cause people don't read and think of what they are buying before they buy it.

when did CaMC on my rit got 4 golds. 3 were crap but found r13 channeling Shamanic Wand: +5^50% Havles recharge 20% on Channeling. Was nice wand but got rid of it wasnt worth it.
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Old Nov 05, 2010, 06:44 AM // 06:44   #187
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Some items ive come across:

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Old Nov 05, 2010, 06:51 AM // 06:51   #188
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triple mods still there, at least on the items i dropped
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Old Nov 08, 2010, 03:08 PM // 15:08   #189
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Wierdness indeed! The day that quest was available i went in and did the mausoleum for the first time and scored a nice q9 tactics tall shield with max armor, +10 armor vs undead and +30 health. It was not inscribable yet the shield handle was removable which i took off to put on a shield for my ritualit. Later i decided to search my mules and discovered i had several shield handles, so i put thought i'd replace the shield handle on the tall shield. This was lastnight and i was unable to put the shield handle on it I was very disapointed at this and would have liked anet to not mess with things. Could have been fun scoring wierd yet cool items from the mausoleum since this game lacks in interesting item mods, they are all the same old boring crap. But whatever its iron ore now =P thanks anet
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Old Nov 08, 2010, 06:16 PM // 18:16   #190
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Nah, ANet didn't do anything to your shield, beaztor. All of the drops were like that right from the time the update was pushed which changed the drops to oldschool. The first night (or maybe two, can't recall) the quest was available, the drops were inscribable.

Any of the uninsc items that came out of there behave exactly like your tall shield - if you remove the grip/wrap/whatever, it isn't possible to put another one on.
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Old Nov 08, 2010, 06:31 PM // 18:31   #191
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not to mention the shield you are talking about can still drop..
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Old Nov 17, 2010, 08:58 AM // 08:58   #192
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I still have my triple modded wand, it hasn't been nerfed or changed in any way. Im wondering if they will be allowed to stay or not.
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Old Nov 24, 2010, 08:36 PM // 20:36   #193
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Hi, everyone. I have an update from the Live Team about those bugged items. Those bugged items will not remain in the game. They're currently in the testing process for this fix. You may want to salvage the mods on those weapons before this fix goes in. Thanks.
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Old Nov 24, 2010, 09:17 PM // 21:17   #194
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By bugged weapons: Are you saying that the inherent spears/scythes will be removed too? Or just triples. Because the inherent spears/scythes really dont affect anything in the game at all and are just fun items to have...
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Old Nov 24, 2010, 10:25 PM // 22:25   #195
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@Regina: This is terribly disappointing. The Mausleum drops were the single coolest and most exciting thing that has happened to GW item system since April 2005. It really seemed like really good design, not something unintended. Especially given that such an amazing variety of entirely new possibilities came with such a minimal impact on the game's balance - a huge majority, like 98%+ of the triple modded drops aren't any overpowered, they're mostly just worse or only extremelly situationally better than current optimal choices and even some of those which are better are only marginally better. Only some theoretically possible extreme rare triple-drops could have been really nerf-worthy but none have come close and almost all existing ones you want to nerf are completely innocent and incapable of providing even a marginal advantage.

The best part of it is that great variety of viable possibilities and no simple easy instant perfection - there were lots of possible decent, good, great and amazing drops without even being perfect! Hunting for and collecting items like those could provide something to do in the game for a long long time - exactly because there was no way to just build your dream perfect imba triple mod item - they weren't moddable.

This is all quite the opposite of what has been plaguing the game for ages -the "more of the same" problem. This is also what makes most of new content unrewarding - more of the same is rarely a worthwhile reward. It's also one of major reasons why many many people have quit the game.

This case should be a clue on how to design rewards for future content to make them interesting and increase longeivity of the game. Just put some safeguards to ensure no *strictly* better items that current standards can appear. They should be different instead of just better.
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Old Nov 25, 2010, 02:31 AM // 02:31   #196
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Agree completely with Yawgmoth. Although I haven't been a GW player for nearly as long as some folks around here (I'm post-EotN o: ), I still found that the items dropped from the Mausoleum added a lot of excitement to the game. At least for the gear nuts.

I'm very disappointed as well. It seems like overkill to remove all of them, even if some *were* overpowered or potentially provided an advantage (and I'm not sure at all that that's the case).
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Old Nov 25, 2010, 05:22 AM // 05:22   #197
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Gah too shame Well i had fun playing my para for the 2 weeks i were able with non insc spear. Then it returns back to storage char.. (cus i wont use insc things)
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Old Nov 25, 2010, 06:35 AM // 06:35   #198
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But other things that have been bugged for years are ok?


Some novelty/bugged items being here forever and others being removed isn't all that consistent and seems like an odd policy.
As Yawg said, these will hardly destroy GWs but do add some interest for collectors who have been ground into dust since the dumbass inscription system was added.
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Old Nov 26, 2010, 03:47 PM // 15:47   #199
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Quote:
Originally Posted by Regina Buenaobra View Post
Hi, everyone. I have an update from the Live Team about those bugged items. Those bugged items will not remain in the game. They're currently in the testing process for this fix. You may want to salvage the mods on those weapons before this fix goes in. Thanks.
Finally some good news. Kick out those stupid triple mods and I can finally install my GW again


PS: I'm quite sure they won't remove the inherent scythes/spears.
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Old Nov 26, 2010, 04:17 PM // 16:17   #200
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Quote:
Originally Posted by sixdartbart View Post
But other things that have been bugged for years are ok?


Some novelty/bugged items being here forever and others being removed isn't all that consistent and seems like an odd policy.
As Yawg said, these will hardly destroy GWs but do add some interest for collectors who have been ground into dust since the dumbass inscription system was added.
*cough*unconditionals*cough*
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