Nov 04, 2010, 11:39 PM // 23:39
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#181
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Desert Nomad
Join Date: Mar 2008
Location: I would never play off Occupy Wall St. for my guild name
Guild: We Are the 1 Percent
Profession: Me/
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Anyone know if this update affects triples at all?
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Nov 04, 2010, 11:43 PM // 23:43
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#182
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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I just loaded the update. I had no triples, but my shield and wand with a single inherent mod and a suffix mod are still there.
And my inherent staffs from jimbo, along with my inherent spear and scythes, are still there, too.
EDIT - Oops! Sorry for the confusion. I just noticed how my statement could be misinterpreted. What I mean is that I had no triple-mods in storage to begin with to check if they're different! All the stuff I had still looks the same.
Last edited by LicensedLuny; Nov 05, 2010 at 05:52 AM // 05:52..
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Nov 05, 2010, 05:16 AM // 05:16
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#183
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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So they removed triples and let inher stuff stay? Great just as i was hoping!
Cus now with myh cool 15^50 Spear i can finally play paragon!
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Nov 05, 2010, 05:43 AM // 05:43
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#184
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Forge Runner
Join Date: Oct 2008
Location: Hell
Profession: R/
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they just updated tournament, lol. all stuff (triple and inherent) is on his places
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Nov 05, 2010, 05:44 AM // 05:44
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#185
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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awww yeah i checked notes also that it didnt say anything about em, but i sold all my triples otherday so wasnt able check that
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Nov 05, 2010, 06:32 AM // 06:32
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#186
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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atleast sold the triple mods weapons. easy profit for you cause people don't read and think of what they are buying before they buy it.
when did CaMC on my rit got 4 golds. 3 were crap but found r13 channeling Shamanic Wand: +5^50% Havles recharge 20% on Channeling. Was nice wand but got rid of it wasnt worth it.
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Nov 05, 2010, 06:44 AM // 06:44
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#187
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Frost Gate Guardian
Join Date: Feb 2009
Location: Australia
Profession: N/Rt
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Some items ive come across:
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Nov 05, 2010, 06:51 AM // 06:51
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#188
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Frost Gate Guardian
Join Date: Nov 2009
Guild: [TWWT]
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triple mods still there, at least on the items i dropped
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Nov 08, 2010, 03:08 PM // 15:08
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#189
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Banned
Join Date: Jun 2009
Profession: Mo/
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Wierdness indeed! The day that quest was available i went in and did the mausoleum for the first time and scored a nice q9 tactics tall shield with max armor, +10 armor vs undead and +30 health. It was not inscribable yet the shield handle was removable which i took off to put on a shield for my ritualit. Later i decided to search my mules and discovered i had several shield handles, so i put thought i'd replace the shield handle on the tall shield. This was lastnight and i was unable to put the shield handle on it I was very disapointed at this and would have liked anet to not mess with things. Could have been fun scoring wierd yet cool items from the mausoleum since this game lacks in interesting item mods, they are all the same old boring crap. But whatever its iron ore now =P thanks anet
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Nov 08, 2010, 06:16 PM // 18:16
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#190
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Site Contributor
Join Date: Aug 2008
Location: Canada
Guild: Gentlemens Club [GC]
Profession: W/
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Nah, ANet didn't do anything to your shield, beaztor. All of the drops were like that right from the time the update was pushed which changed the drops to oldschool. The first night (or maybe two, can't recall) the quest was available, the drops were inscribable.
Any of the uninsc items that came out of there behave exactly like your tall shield - if you remove the grip/wrap/whatever, it isn't possible to put another one on.
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Nov 08, 2010, 06:31 PM // 18:31
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#191
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Site Contributor
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not to mention the shield you are talking about can still drop..
__________________
Chaos Kurupter is a nubcake
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Nov 17, 2010, 08:58 AM // 08:58
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#192
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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I still have my triple modded wand, it hasn't been nerfed or changed in any way. Im wondering if they will be allowed to stay or not.
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Nov 24, 2010, 08:36 PM // 20:36
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#193
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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Hi, everyone. I have an update from the Live Team about those bugged items. Those bugged items will not remain in the game. They're currently in the testing process for this fix. You may want to salvage the mods on those weapons before this fix goes in. Thanks.
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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Nov 24, 2010, 09:17 PM // 21:17
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#194
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Desert Nomad
Join Date: Mar 2008
Location: I would never play off Occupy Wall St. for my guild name
Guild: We Are the 1 Percent
Profession: Me/
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By bugged weapons: Are you saying that the inherent spears/scythes will be removed too? Or just triples. Because the inherent spears/scythes really dont affect anything in the game at all and are just fun items to have...
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Nov 25, 2010, 02:31 AM // 02:31
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#196
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Site Contributor
Join Date: Aug 2008
Location: Canada
Guild: Gentlemens Club [GC]
Profession: W/
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Agree completely with Yawgmoth. Although I haven't been a GW player for nearly as long as some folks around here (I'm post-EotN o: ), I still found that the items dropped from the Mausoleum added a lot of excitement to the game. At least for the gear nuts.
I'm very disappointed as well. It seems like overkill to remove all of them, even if some *were* overpowered or potentially provided an advantage (and I'm not sure at all that that's the case).
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Nov 25, 2010, 05:22 AM // 05:22
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#197
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Gah too shame Well i had fun playing my para for the 2 weeks i were able with non insc spear. Then it returns back to storage char.. (cus i wont use insc things)
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Nov 25, 2010, 06:35 AM // 06:35
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#198
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Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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But other things that have been bugged for years are ok?
Some novelty/bugged items being here forever and others being removed isn't all that consistent and seems like an odd policy.
As Yawg said, these will hardly destroy GWs but do add some interest for collectors who have been ground into dust since the dumbass inscription system was added.
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Nov 26, 2010, 03:47 PM // 15:47
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#199
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I <3 unconditional
Join Date: Jul 2007
Location: Ascalon City Int. 1
Guild: Ashfords Last Heirs [olsq]
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Quote:
Originally Posted by Regina Buenaobra
Hi, everyone. I have an update from the Live Team about those bugged items. Those bugged items will not remain in the game. They're currently in the testing process for this fix. You may want to salvage the mods on those weapons before this fix goes in. Thanks.
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Finally some good news. Kick out those stupid triple mods and I can finally install my GW again
PS: I'm quite sure they won't remove the inherent scythes/spears.
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Nov 26, 2010, 04:17 PM // 16:17
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#200
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by sixdartbart
But other things that have been bugged for years are ok?
Some novelty/bugged items being here forever and others being removed isn't all that consistent and seems like an odd policy.
As Yawg said, these will hardly destroy GWs but do add some interest for collectors who have been ground into dust since the dumbass inscription system was added.
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*cough*unconditionals*cough*
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